new TerrainMesh(center, vertices, indices, minimumHeight, maximumHeight, boundingSphere3D, occludeePointInScaledSpace, vertexStride)
        A mesh plus related metadata for a single tile of terrain.  Instances of this type are
usually created from raw 
    
    
    
    
    
        
TerrainData.
    | Name | Type | Default | Description | 
|---|---|---|---|
| center | Cartesian3 | The center of the tile. Vertex positions are specified relative to this center. | |
| vertices | Float32Array | The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates. | |
| indices | Uint16Array | Uint32Array | The indices describing how the vertices are connected to form triangles. | |
| minimumHeight | Number | The lowest height in the tile, in meters above the ellipsoid. | |
| maximumHeight | Number | The highest height in the tile, in meters above the ellipsoid. | |
| boundingSphere3D | BoundingSphere | A bounding sphere that completely contains the tile. | |
| occludeePointInScaledSpace | Cartesian3 | The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon. | |
| vertexStride | Number | 6 | optional The number of components in each vertex. | 
        Source: 
        Core/TerrainMesh.js, line 29
    
    
Members
- 
    boundingSphere3D :BoundingSphere
- 
    
    A bounding sphere that completely contains the tile.Source: Core/TerrainMesh.js, line 76
- 
    center :Cartesian3
- 
    
    The center of the tile. Vertex positions are specified relative to this center.Source: Core/TerrainMesh.js, line 34
- 
    indices :Uint16Array|Uint32Array
- 
    
    The indices describing how the vertices are connected to form triangles.Source: Core/TerrainMesh.js, line 58
- 
    maximumHeight :Number
- 
    
    The highest height in the tile, in meters above the ellipsoid.Source: Core/TerrainMesh.js, line 70
- 
    minimumHeight :Number
- 
    
    The lowest height in the tile, in meters above the ellipsoid.Source: Core/TerrainMesh.js, line 64
- 
    occludeePointInScaledSpace :Cartesian3
- 
    
    The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon.Source: Core/TerrainMesh.js, line 84
- 
    stride :Number
- 
    
    The number of components in each vertex. Typically this is 6 for the 6 components [X, Y, Z, H, U, V], but if each vertex has additional data (such as a vertex normal), this value may be higher.Source: Core/TerrainMesh.js, line 52
- 
    vertices :Float32Array
- 
    
    The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates. The vertex data may have additional attributes after those mentioned above when theTerrainMesh#strideis greater than 6.Source: Core/TerrainMesh.js, line 44
