new PerspectiveOffCenterFrustum()
        The viewing frustum is defined by 6 planes.
Each plane is represented by a 
    
    
    
    
    
    
    
    
    
    
    
    
Cartesian4 object, where the x, y, and z components
define the unit vector normal to the plane, and the w component is the distance of the
plane from the origin/camera position.
    Example:
var frustum = new Cesium.PerspectiveOffCenterFrustum();
frustum.right = 1.0;
frustum.left = -1.0;
frustum.top = 1.0;
frustum.bottom = -1.0;
frustum.near = 1.0;
frustum.far = 2.0;See:
Members
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    bottom :Number
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    Defines the bottom clipping plane.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    far :Number
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    The distance of the far plane.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 500000000.0
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    infiniteProjectionMatrix :Matrix4
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    Gets the perspective projection matrix computed from the view frustum with an infinite far plane.
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    left :Number
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    Defines the left clipping plane.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    near :Number
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    The distance of the near plane.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 1.0
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    projectionMatrix :Matrix4
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    Gets the perspective projection matrix computed from the view frustum.
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    right :Number
- 
    
    Defines the right clipping plane.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
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    top :Number
- 
    
    Defines the top clipping plane.- 
    
    
    
    
    
    
    
    
    
    Default Value:
    
 undefined
Methods
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    clone(result) → PerspectiveOffCenterFrustum
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    Returns a duplicate of a PerspectiveOffCenterFrustum instance.Name Type Description resultPerspectiveOffCenterFrustum optional The object onto which to store the result. Returns:The modified result parameter or a new PerspectiveFrustum instance if one was not provided.
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    computeCullingVolume(position, direction, up) → CullingVolume
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    Creates a culling volume for this frustum.Name Type Description positionCartesian3 The eye position. directionCartesian3 The view direction. upCartesian3 The up direction. Returns:A culling volume at the given position and orientation.Example:// Check if a bounding volume intersects the frustum. var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); var intersect = cullingVolume.computeVisibility(boundingVolume);
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    equals(other) → Boolean
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    Compares the provided PerspectiveOffCenterFrustum componentwise and returnstrueif they are equal,falseotherwise.Name Type Description otherPerspectiveOffCenterFrustum optional The right hand side PerspectiveOffCenterFrustum. Returns:trueif they are equal,falseotherwise.
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    getPixelSize(drawingBufferDimensions, distance, result) → Cartesian2
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    Returns the pixel's width and height in meters.Name Type Default Description drawingBufferDimensionsCartesian2 A Cartesian2with width and height in the x and y properties, respectively.distanceNumber near plane distanceoptional The distance to the near plane in meters. resultCartesian2 optional The object onto which to store the result. Returns:The modified result parameter or a new instance ofCartesian2with the pixel's width and height in the x and y properties, respectively.Throws:- 
    DeveloperError : drawingBufferDimensions.x must be greater than zero.
- 
    DeveloperError : drawingBufferDimensions.y must be greater than zero.
 Examples:// Example 1 // Get the width and height of a pixel. var pixelSize = camera.frustum.getPixelSize(new Cesium.Cartesian2(canvas.clientWidth, canvas.clientHeight));// Example 2 // Get the width and height of a pixel if the near plane was set to 'distance'. // For example, get the size of a pixel of an image on a billboard. var position = camera.position; var direction = camera.direction; var toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive var toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector var distance = Cesium.Cartesian3.magnitude(toCenterProj); var pixelSize = camera.frustum.getPixelSize(new Cesium.Cartesian2(canvas.clientWidth, canvas.clientHeight), distance);
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